BaseRegion : Region, IComparable
(static) bool CanSpawn( Region region, Type[] types )
(static) void Configure()
(static) string GetRuneNameFor( Region region )
(ctor) BaseRegion( XmlElement xml, Map map, Region parent )
(ctor) BaseRegion( string name, Map map, int priority, Rectangle3D[] area )
(ctor) BaseRegion( string name, Map map, Region parent, Rectangle3D[] area )
(ctor) BaseRegion( string name, Map map, Region parent, Rectangle2D[] area )
(ctor) BaseRegion( string name, Map map, int priority, Rectangle2D[] area )
bool DeadMayEnter( get; )
bool ExcludeFromParentSpawns( get; set; )
bool LogoutAllowed( get; )
bool MountsAllowed( get; )
bool NoLogoutDelay( get; set; )
bool ResurrectionAllowed( get; )
string RuneName( get; set; )
SpawnEntry[] Spawns( get; set; )
SpawnZLevel SpawnZLevel( get; set; )
bool YoungMayEnter( get; )
bool YoungProtected( get; )
virtual bool AcceptsSpawnsFrom( Region region )
virtual TimeSpan GetLogoutDelay( Mobile m )
void InitRectangles()
virtual void OnEnter( Mobile m )
virtual void OnUnregister()
Point3D RandomSpawnLocation( int spawnHeight, bool land, bool water, Point3D home, int range )
virtual string ToString()