BaseRegion : Region, IComparable
      (static) bool CanSpawn( Region region, Type[] types )
      (static) void Configure()
      (static) string GetRuneNameFor( Region region )
      (ctor) BaseRegion( XmlElement xml, Map map, Region parent )
      (ctor) BaseRegion( string name, Map map, int priority, Rectangle3D[] area )
      (ctor) BaseRegion( string name, Map map, Region parent, Rectangle3D[] area )
      (ctor) BaseRegion( string name, Map map, Region parent, Rectangle2D[] area )
      (ctor) BaseRegion( string name, Map map, int priority, Rectangle2D[] area )
      bool DeadMayEnter( get; )
      bool ExcludeFromParentSpawns( get; set; )
      bool LogoutAllowed( get; )
      bool MountsAllowed( get; )
      bool NoLogoutDelay( get; set; )
      bool ResurrectionAllowed( get; )
      string RuneName( get; set; )
      SpawnEntry[] Spawns( get; set; )
      SpawnZLevel SpawnZLevel( get; set; )
      bool YoungMayEnter( get; )
      bool YoungProtected( get; )
      virtual bool AcceptsSpawnsFrom( Region region )
      virtual TimeSpan GetLogoutDelay( Mobile m )
      void InitRectangles()
      virtual void OnEnter( Mobile m )
      virtual void OnUnregister()
      Point3D RandomSpawnLocation( int spawnHeight, bool land, bool water, Point3D home, int range )
      virtual string ToString()