Back to Server.Engines.Doom
GauntletRegion :
BaseRegion
,
IComparable
(
ctor
) GauntletRegion(
GauntletSpawner
spawner,
Map
map )
virtual
void
AlterLightLevel(
Mobile
m,
ref
int
global,
ref
int
personal )
virtual
void
OnEnter(
Mobile
m )
virtual
void
OnExit(
Mobile
m )