GuardedRegion : BaseRegion, IComparable
      (static) void CheckGuarded_OnCommand( CommandEventArgs e )
      (static) GuardedRegion Disable( GuardedRegion reg )
      (static) void Initialize()
      (static) void SetGuarded_OnCommand( CommandEventArgs e )
      (static) void ToggleGuarded_OnCommand( CommandEventArgs e )
      (ctor) GuardedRegion( XmlElement xml, Map map, Region parent )
      (ctor) GuardedRegion( string name, Map map, int priority, Rectangle2D[] area )
      (ctor) GuardedRegion( string name, Map map, int priority, Rectangle3D[] area )
      bool AllowReds( get; )
      Type DefaultGuardType( get; )
      bool Disabled( get; set; )
      virtual bool AllowHousing( Mobile from, Point3D p )
      void CallGuards( Point3D p )
      void CheckGuardCandidate( Mobile m )
      virtual bool CheckVendorAccess( BaseVendor vendor, Mobile from )
      virtual bool IsDisabled()
      bool IsGuardCandidate( Mobile m )
      virtual void MakeGuard( Mobile focus )
      virtual void OnAggressed( Mobile aggressor, Mobile aggressed, bool criminal )
      virtual bool OnBeginSpellCast( Mobile m, ISpell s )
      virtual void OnCriminalAction( Mobile m, bool message )
      virtual void OnEnter( Mobile m )
      virtual void OnExit( Mobile m )
      virtual void OnGotBeneficialAction( Mobile helper, Mobile helped )
      virtual void OnSpeech( SpeechEventArgs args )