ChampionSpawnRegion : BaseRegion, IComparable
      (ctor) ChampionSpawnRegion( ChampionSpawn spawn )
      ChampionSpawn ChampionSpawn( get; )
      bool YoungProtected( get; )
      virtual bool AllowHousing( Mobile from, Point3D p )
      virtual void AlterLightLevel( Mobile m, ref int global, ref int personal )