HouseRegion : BaseRegion, IComparable
(static) Rectangle3D[] GetArea( BaseHouse house )
(static) void Initialize()
(static) void OnLogin( LoginEventArgs e )
(ctor) HouseRegion( BaseHouse house )
BaseHouse House( get; )
virtual bool AllowHousing( Mobile from, Point3D p )
virtual bool CheckAccessibility( Item item, Mobile from )
virtual TimeSpan GetLogoutDelay( Mobile m )
virtual bool OnDecay( Item item )
virtual bool OnDoubleClick( Mobile from, object o )
virtual void OnLocationChanged( Mobile m, Point3D oldLocation )
virtual bool OnMoveInto( Mobile from, Direction d, Point3D newLocation, Point3D oldLocation )
virtual bool OnSingleClick( Mobile from, object o )
virtual void OnSpeech( SpeechEventArgs e )
virtual bool SendInaccessibleMessage( Item item, Mobile from )