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HouseRaffleRegion :
BaseRegion
,
IComparable
(
ctor
) HouseRaffleRegion(
HouseRaffleStone
stone )
virtual
bool
AllowHousing(
Mobile
from,
Point3D
p )
bool
ContainsDeed(
Container
cont )
virtual
bool
OnTarget(
Mobile
m,
Target
t,
object
o )