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TreasureRegion :
BaseRegion
,
IComparable
(
static
)
void
Initialize()
(
ctor
) TreasureRegion(
int
x,
int
y,
Map
map )
virtual
bool
AllowHousing(
Mobile
from,
Point3D
p )
virtual
void
OnEnter(
Mobile
m )
virtual
void
OnExit(
Mobile
m )