DungeonRegion : BaseRegion, IComparable
      (ctor) DungeonRegion( XmlElement xml, Map map, Region parent )
      Point3D EntranceLocation( get; set; )
      Map EntranceMap( get; set; )
      bool YoungProtected( get; )
      virtual bool AllowHousing( Mobile from, Point3D p )
      virtual void AlterLightLevel( Mobile m, ref int global, ref int personal )
      virtual bool CanUseStuckMenu( Mobile m )