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PlayerMobile : Mobile, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

Nested Types: CallbackEntry, CancelRenewInventoryInsuranceGump, ChampionTitleInfo, ContextCallback, CountAndTimeStamp, ItemInsuranceMenuConfirmGump, ItemInsuranceMenuGump, MountBlock

(static) void CheckAtrophies( Mobile m )
(static) bool CheckBlock( MountBlock block )
(static) int CheckContentForTrade( Item item )
(static) void CheckPets()
(static) void ClearSpecialMovesCallback( object state )
(static) void Disconnect( object state )
(static) void EventSink_Connected( ConnectedEventArgs e )
(static) void EventSink_Disconnected( DisconnectedEventArgs e )
(static) Direction GetDirection4( Point3D from, Point3D to )
(static) int GetInsuranceCost( Item item )
(static) void Initialize()
(static) bool MovementThrottle_Callback( NetState ns )
(static) void OnLogin( LoginEventArgs e )
(static) void OnLogout( LogoutEventArgs e )
(static) void SendToStaffMessage( Mobile from, string text )
(static) void SendToStaffMessage( Mobile from, string format, object[] args )
(ctor) PlayerMobile()
(ctor) PlayerMobile( Serial s )
SkillName AcceleratedSkill( get; set; )
DateTime AcceleratedStart( get; set; )
bool AcceptGuildInvites( get; set; )
List<Mobile> AllFollowers( get; )
int AllianceMessageHue( get; set; )
SkillName[] AnimalFormRestrictedSkills( get; )
DateTime AnkhNextUse( get; set; )
double ArmorRating( get; )
bool AutoRenewInsurance( get; set; )
List<Mobile> AutoStabled( get; )
int AvailableResurrects( get; set; )
bool BedrollLogout( get; set; )
BOBFilter BOBFilter( get; )
ChampionTitleInfo ChampionTitles( get; set; )
bool ChangedMyRunUO( get; set; )
int CompassionGains( get; set; )
DesignContext DesignContext( get; set; )
int Dex( get; set; )
TimeSpan DisguiseTimeLeft( get; )
bool DisplayChampionTitle( get; set; )
List<QuestRestartInfo> DoneQuests( get; set; )
DuelContext DuelContext( get; )
DuelPlayer DuelPlayer( get; set; )
Type EnemyOfOneType( get; set; )
List<Item> EquipSnapshot( get; )
Player EthicPlayer( get; set; )
int ExecutesLightningStrike( get; set; )
PlayerState FactionPlayerState( get; set; )
PlayerFlag Flags( get; set; )
TimeSpan GameTime( get; )
bool Glassblowing( get; set; )
int GuildMessageHue( get; set; )
RankDefinition GuildRank( get; set; )
bool HasStatReward( get; set; )
int HitsMax( get; )
bool HonorActive( get; set; )
bool IgnoreMobiles( get; set; )
int Int( get; set; )
bool IsStealthing( get; set; )
List<Mobile> JusticeProtectors( get; set; )
bool KarmaLocked( get; set; )
int KnownRecipes( get; )
DateTime LastCompassionLoss( get; set; )
DateTime LastEscortTime( get; set; )
DateTime LastHonorLoss( get; set; )
DateTime LastHonorUse( get; set; )
DateTime LastJusticeLoss( get; set; )
long LastMoved( get; )
DateTime LastOnline( get; set; )
DateTime LastPetBallTime( get; set; )
DateTime LastSacrificeGain( get; set; )
DateTime LastSacrificeLoss( get; set; )
DateTime LastValorLoss( get; set; )
SkillName Learning( get; set; )
int Luck( get; )
int ManaMax( get; )
bool Masonry( get; set; )
int MaxWeight( get; )
BlockMountType MountBlockReason( get; )
bool NewGuildDisplay( get; )
DateTime NextBODTurnInTime( get; set; )
DateTime NextCompassionDay( get; set; )
TimeSpan NextSmithBulkOrder( get; set; )
TimeSpan NextTailorBulkOrder( get; set; )
bool NinjaWepCooldown( get; set; )
NpcGuild NpcGuild( get; set; )
TimeSpan NpcGuildGameTime( get; set; )
DateTime NpcGuildJoinTime( get; set; )
bool PagingSquelched( get; set; )
bool Paralyzed( get; set; )
DateTime PeacedUntil( get; set; )
List<Mobile> PermaFlags( get; )
int Profession( get; set; )
bool PublicMyRunUO( get; set; )
QuestSystem Quest( get; set; )
double RacialSkillBonus( get; )
HonorContext ReceivedHonorContext( get; set; )
List<Mobile> RecentlyReported( get; set; )
Dictionary<Type,Int32> RecoverableAmmo( get; )
bool RefuseTrades( get; set; )
bool SandMining( get; set; )
TimeSpan SavagePaintExpiration( get; set; )
HonorContext SentHonorContext( get; set; )
DateTime SessionStart( get; )
SolenFriendship SolenFriendship( get; set; )
SpeechLog SpeechLog( get; )
int StamMax( get; )
int StepsTaken( get; set; )
bool StoneMining( get; set; )
int Str( get; set; )
bool ToggleMiningStone( get; set; )
int ToothAche( get; set; )
int ToTItemsTurnedIn( get; set; )
int ToTTotalMonsterFame( get; set; )
bool UseOwnFilter( get; set; )
bool UsesFastwalkPrevention( get; )
List<Mobile> VisibilityList( get; )
bool WaitingForEnemy( get; set; )
bool Young( get; set; )
virtual void AcquireRecipe( int recipeID )
virtual void AcquireRecipe( Recipe r )
void AddArmorRating( ref double rating, Item armor )
void AddBuff( BuffInfo b )
virtual bool AllowItemUse( Item item )
virtual bool AllowSkillUse( SkillName skill )
virtual void Animate( int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay )
bool AntiMacroCheck( Skill skill, object obj )
virtual string ApplyNameSuffix( string suffix )
virtual ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
void AutoRenewInventoryInsurance()
void AutoStablePets()
virtual bool CanBeBeneficial( Mobile target, bool message, bool allowDead )
virtual bool CanBeHarmful( Mobile target, bool message, bool ignoreOurBlessedness )
void CancelProtection()
void CancelRenewInventoryInsurance()
bool CanInsure( Item item )
virtual bool CanSee( Item item )
virtual bool CanSee( Mobile m )
bool CanUseStuckMenu()
virtual bool CheckContextMenuDisplay( IEntity target )
virtual void CheckedAnimate( int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay )
virtual bool CheckEquip( Item item )
bool CheckInsuranceOnDeath( Item item )
void CheckKillDecay()
virtual void CheckLightLevels( bool forceResend )
virtual bool CheckMovement( Direction d, out int newZ )
virtual bool CheckNonlocalDrop( Mobile from, Item item, Item target )
virtual bool CheckPoisonImmunity( Mobile from, Poison poison )
virtual bool CheckShove( Mobile shoved )
virtual bool CheckTrade( Mobile to, Item item, SecureTradeContainer cont, bool message, bool checkItems, int plusItems, int plusWeight )
bool CheckYoungHealTime()
bool CheckYoungProtection( Mobile from )
void ClaimAutoStabledPets()
virtual void ComputeBaseLightLevels( out int global, out int personal )
virtual int ComputeMovementSpeed( Direction dir, bool checkTurning )
void CreateHair( bool hair, int id, int hue )
virtual void Damage( int amount, Mobile from )
virtual void Delta( MobileDelta flag )
void DeltaEnemies( Type oldType, Type newType )
virtual void Deserialize( GenericReader reader )
bool DisplayInItemInsuranceGump( Item item )
virtual void DisplayPaperdollTo( Mobile to )
virtual void DisruptiveAction()
virtual void DoSpeech( string text, int[] keywords, MessageType type, int hue )
bool FindItems_Callback( Item item )
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
bool GetFlag( PlayerFlag flag )
virtual DeathMoveResult GetInventoryMoveResultFor( Item item )
virtual TimeSpan GetLogoutDelay()
virtual int GetMaxResistance( ResistanceType type )
virtual int GetMinResistance( ResistanceType type )
virtual int GetOldPacketFlags()
virtual int GetPacketFlags()
virtual DeathMoveResult GetParentMoveResultFor( Item item )
virtual void GetProperties( ObjectPropertyList list )
void GetVendor()
virtual bool HasRecipe( int recipeID )
virtual bool HasRecipe( Recipe r )
void InternalChangeHair( bool hair, int id, ref int storeID, ref int storeHue )
void InternalRestoreHair( bool hair, ref int id, ref int hue )
void InvalidateMyRunUO()
virtual bool IsHarmfulCriminal( Mobile target )
void LeaveHouse()
virtual bool Move( Direction d )
virtual void MoveToWorld( Point3D loc, Map map )
virtual bool MutateSpeech( List<Mobile> hears, ref string text, ref object context )
virtual void OnAccessLevelChanged( AccessLevel oldLevel )
virtual void OnAfterDelete()
virtual bool OnBeforeDeath()
virtual void OnBeneficialAction( Mobile target, bool isCriminal )
virtual void OnDamage( int amount, Mobile from, bool willKill )
virtual void OnDeath( Container c )
virtual void OnDelete()
virtual void OnDoubleClick( Mobile from )
virtual bool OnDroppedItemToWorld( Item item, Point3D location )
virtual void OnFameChange( int oldValue )
virtual void OnGenderChanged( bool oldFemale )
virtual void OnGuildChange( BaseGuild oldGuild )
virtual void OnGuildTitleChange( string oldTitle )
virtual void OnHiddenChanged()
virtual void OnItemAdded( Item item )
virtual void OnItemRemoved( Item item )
virtual void OnKarmaChange( int oldValue )
virtual void OnKillsChange( int oldValue )
virtual void OnLocationChange( Point3D oldLocation )
virtual void OnManaChange( int oldValue )
virtual void OnMapChange( Map oldMap )
virtual bool OnMove( Direction d )
virtual bool OnMoveOver( Mobile m )
virtual void OnNetStateChanged()
virtual void OnPoisonImmunity( Mobile from, Poison poison )
virtual void OnRaceChange( Race oldRace )
virtual void OnRawStatChange( StatType stat, int oldValue )
virtual void OnSingleClick( Mobile from )
virtual void OnSkillChange( SkillName skill, double oldBase )
virtual void OnSkillInvalidated( Skill skill )
virtual void OnSpeech( SpeechEventArgs e )
virtual void OnSubItemAdded( Item item )
virtual void OnWarmodeChanged()
void OpenItemInsuranceMenu()
virtual void RecheckTownProtection()
void RecoverAmmo()
void RemoveBuff( BuffInfo b )
void RemoveBuff( BuffIcon b )
void ResendBuffs()
void ResetKillTime()
virtual void ResetRecipes()
virtual void Resurrect()
virtual void RevealingAction()
void RevertHair()
void SendYoungDeathNotice()
virtual void Serialize( GenericWriter writer )
void SetFlag( PlayerFlag flag, bool value )
void SetHairMods( int hairID, int beardID )
virtual void SetLocation( Point3D loc, bool isTeleport )
void SetMountBlock( BlockMountType type, TimeSpan duration, bool dismount )
void ToggleChampionTitleDisplay()
virtual void ToggleFlying()
void ToggleItemInsurance()
void ToggleItemInsurance_Callback( Mobile from, object obj )
void ToggleItemInsurance_Callback( Mobile from, Item item, bool target )
void ToggleQuestItem()
void ToggleQuestItem_Callback( Mobile from, object obj )
void ToggleQuestItemTarget()
void ToggleTrades()
void UsedStuckMenu()
void ValidateEquipment()
void ValidateEquipment_Sandbox()
bool YoungDeathTeleport()