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DesignContext

(static) Dictionary<Mobile,DesignContext> Table( get; )
(static) void Add( Mobile from, HouseFoundation foundation )
(static) bool Check( Mobile m )
(static) DesignContext Find( Mobile from )
(static) void Remove( Mobile from )
(ctor) DesignContext( HouseFoundation foundation )
HouseFoundation Foundation( get; )
int Level( get; set; )
int MaxLevels( get; )