PlayerState : IComparable
      (static) PlayerState Find( Mobile mob )
      (ctor) PlayerState( GenericReader reader, Faction faction, List<PlayerState> owner )
      (ctor) PlayerState( Mobile mob, Faction faction, List<PlayerState> owner )
      Faction Faction( get; )
      Town Finance( get; set; )
      bool IsActive( get; set; )
      bool IsLeaving( get; )
      int KillPoints( get; set; )
      DateTime LastHonorTime( get; set; )
      DateTime Leaving( get; set; )
      MerchantTitle MerchantTitle( get; set; )
      Mobile Mobile( get; )
      List<PlayerState> Owner( get; )
      RankDefinition Rank( get; )
      int RankIndex( get; set; )
      Town Sheriff( get; set; )
      List<SilverGivenEntry> SilverGiven( get; )
      void Attach()
      bool CanGiveSilverTo( Mobile mob )
      virtual int CompareTo( object obj )
      void Invalidate()
      void OnGivenSilverTo( Mobile mob )
      void Serialize( GenericWriter writer )