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DuelContext

Nested Types: ArenaMoongate, ExitTeleporter, InternalWall, ReturnEntry

(static) bool AllowSpecialAbility( Mobile from, string name, bool message )
(static) bool AllowSpecialMove( Mobile from, string name, SpecialMove move )
(static) void CancelSpell( Mobile mob )
(static) bool CheckCombat( Mobile m )
(static) bool CheckSuddenDeath( Mobile mob )
(static) void CloseAndSendGump( Mobile mob, Gump g, Type[] types )
(static) void CloseAndSendGump( NetState ns, Gump g, Type[] types )
(static) void Debuff( Mobile mob )
(static) void EventSink_Login( LoginEventArgs e )
(static) void EventSink_Speech( SpeechEventArgs e )
(static) void Initialize()
(static) bool IsFreeConsume( Mobile mob )
(static) void ViewLadder_OnTarget( Mobile from, object obj, object state )
(static) void vli_oc( CommandEventArgs e )
(static) void vli_ot( Mobile from, object obj )
(ctor) DuelContext( Mobile initiator, RulesetLayout layout )
(ctor) DuelContext( Mobile initiator, RulesetLayout layout, bool addNew )
Arena Arena( get; )
bool Finished( get; )
Mobile Initiator( get; )
bool IsOneVsOne( get; )
bool IsSuddenDeath( get; set; )
ArrayList Participants( get; )
int ReadyCount( get; )
bool ReadyWait( get; )
bool Registered( get; )
bool Rematch( get; )
Ruleset Ruleset( get; )
bool Started( get; )
bool StartedBeginCountdown( get; )
bool StartedReadyCountdown( get; )
bool Tied( get; )
Tournament Tournament( get; )
void ActivateSuddenDeath()
bool AllowItemEquip( Mobile from, Item item )
bool AllowItemUse( Mobile from, Item item )
bool AllowSkillUse( Mobile from, SkillName skill )
bool AllowSpellCast( Mobile from, Spell spell )
void Award( Mobile us, Mobile them, bool won )
void BeginAutoTie()
void BuildParties()
bool CantDoAnything( Mobile mob )
Participant CheckCompletion()
bool CheckFull()
bool CheckItemEquip( Mobile from, Item item )
void ClearIllegalItems()
void ClearIllegalItems( Mobile mob )
void CloseAllGumps()
void Countdown_Callback( object state )
void CreateWall()
void DelayBounce( TimeSpan ts, Mobile mob, Container corpse )
void DelayBounce_Callback( object state )
void DestroyWall()
void EndAutoTie()
DuelPlayer Find( Mobile mob )
void Finish( Participant winner )
bool InstAllowSpecialAbility( Mobile from, string name, bool message )
bool InstAllowSpecialMove( Mobile from, string name, SpecialMove move )
void InvokeAutoTie()
bool IsAlly( Mobile m1, Mobile m2 )
void MessageRuleset( Mobile mob )
void OnDeath( Mobile mob, Container corpse )
void OnLocationChanged( Mobile mob )
void OnMapChanged( Mobile mob )
void QueryRematch()
void Refresh( Mobile mob, Container cont )
void RejectReady( Mobile rejector, string page )
void RemoveAggressions( Mobile mob )
void Requip( Mobile from, Container cont )
void SendBeginGump( int count )
void SendOutside( Mobile mob )
void SendReadyGump()
void SendReadyGump( int count )
void SendReadyUpGump()
void StartCountdown( int count, CountdownCallback cb )
void StartSuddenDeath( TimeSpan timeUntilActive )
void StopCountdown()
void StopSDTimers()
void Unregister()
void Unregister( bool queryRematch )
void UnregisterRematch()
string ValidateStart()
void WarnSuddenDeath()