Race
(static) List<Race> AllRaces( get; )
(static) Race DefaultRace( get; )
(static) Race Elf( get; )
(static) Race Gargoyle( get; )
(static) Race Human( get; )
(static) Race[] Races( get; )
(static) void CheckNamesAndValues()
(static) string[] GetRaceNames()
(static) Race[] GetRaceValues()
(static) Race Parse( string value )
(ctor) Race( int raceID, int raceIndex, string name, string pluralName, int maleBody, int femaleBody, int maleGhostBody, int femaleGhostBody, Expansion requiredExpansion )
int FemaleBody( get; )
int FemaleGhostBody( get; )
int MaleBody( get; )
int MaleGhostBody( get; )
string Name( get; set; )
string PluralName( get; set; )
int RaceID( get; )
int RaceIndex( get; )
Expansion RequiredExpansion( get; )
virtual int AliveBody( bool female )
virtual int AliveBody( Mobile m )
virtual int Body( Mobile m )
virtual int ClipHairHue( int hue )
virtual int ClipSkinHue( int hue )
virtual int GhostBody( bool female )
virtual int GhostBody( Mobile m )
virtual int RandomFacialHair( bool female )
virtual int RandomFacialHair( Mobile m )
virtual int RandomHair( Mobile m )
virtual int RandomHair( bool female )
virtual int RandomHairHue()
virtual int RandomSkinHue()
virtual string ToString()
virtual bool ValidateFacialHair( bool female, int itemID )
virtual bool ValidateFacialHair( Mobile m, int itemID )
virtual bool ValidateHair( bool female, int itemID )
virtual bool ValidateHair( Mobile m, int itemID )