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BaseMeleeWeapon :
BaseWeapon
,
IHued
,
IComparable
<
Item
>,
ISerializable
,
ISpawnable
,
IEntity
,
IPoint3D
,
IPoint2D
,
IComparable
,
IComparable
<
IEntity
>,
IWeapon
,
IFactionItem
,
ICraftable
,
ISlayer
,
IDurability
Derived Types:
BaseAxe
,
BaseBashing
,
BaseKnife
,
BasePoleArm
,
BaseRanged
,
BaseSpear
,
BaseStaff
,
BaseSword
,
Fists
(
ctor
) BaseMeleeWeapon(
int
itemID )
(
ctor
) BaseMeleeWeapon(
Serial
serial )
virtual
int
AbsorbDamage(
Mobile
attacker,
Mobile
defender,
int
damage )
virtual
void
Deserialize(
GenericReader
reader )
virtual
void
Serialize(
GenericWriter
writer )