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BaseMeleeWeapon : BaseWeapon, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability

Derived Types: BaseAxe, BaseBashing, BaseKnife, BasePoleArm, BaseRanged, BaseSpear, BaseStaff, BaseSword, Fists

(ctor) BaseMeleeWeapon( int itemID )
(ctor) BaseMeleeWeapon( Serial serial )
virtual int AbsorbDamage( Mobile attacker, Mobile defender, int damage )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )