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BaseStaff : BaseMeleeWeapon, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability

Derived Types: BlackStaff, GnarledStaff, QuarterStaff, ShepherdsCrook, WildStaff

(ctor) BaseStaff( Serial serial )
(ctor) BaseStaff( int itemID )
WeaponAnimation DefAnimation( get; )
int DefHitSound( get; )
int DefMissSound( get; )
SkillName DefSkill( get; )
WeaponType DefType( get; )
virtual void Deserialize( GenericReader reader )
virtual void OnHit( Mobile attacker, Mobile defender, double damageBonus )
virtual void Serialize( GenericWriter writer )