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BaseBashing : BaseMeleeWeapon, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability

Derived Types: BaseWand, Club, DiamondMace, HammerPick, Mace, MagicWand, Maul, Nunchaku, ProspectorsTool, Scepter, Tessen, Tetsubo, WarHammer, WarMace

(ctor) BaseBashing( Serial serial )
(ctor) BaseBashing( int itemID )
WeaponAnimation DefAnimation( get; )
int DefHitSound( get; )
int DefMissSound( get; )
SkillName DefSkill( get; )
WeaponType DefType( get; )
virtual void Deserialize( GenericReader reader )
virtual double GetBaseDamage( Mobile attacker )
virtual void OnHit( Mobile attacker, Mobile defender, double damageBonus )
virtual void Serialize( GenericWriter writer )