(ctor) BaseAxe( int itemID )
      (ctor) BaseAxe( Serial serial )
      WeaponAnimation DefAnimation( get; )
      int DefHitSound( get; )
      int DefMissSound( get; )
      SkillName DefSkill( get; )
      WeaponType DefType( get; )
      HarvestSystem HarvestSystem( get; )
      bool ShowUsesRemaining( get; set; )
      int UsesRemaining( get; set; )
      virtual void Deserialize( GenericReader reader )
      virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
      virtual int GetUsesScalar()
      virtual void OnDoubleClick( Mobile from )
      virtual void OnHit( Mobile attacker, Mobile defender, double damageBonus )
      virtual void ScaleDurability()
      virtual void Serialize( GenericWriter writer )
      virtual void UnscaleDurability()