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BaseSword : BaseMeleeWeapon, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability

Derived Types: Bokuto, BoneHarvester, Broadsword, CrescentBlade, Cutlass, Daisho, ElvenMachete, Katana, Kryss, Lance, Longsword, NoDachi, RadiantScimitar, RuneBlade, Scimitar, ThinLongsword, VikingSword, Wakizashi

(ctor) BaseSword( Serial serial )
(ctor) BaseSword( int itemID )
WeaponAnimation DefAnimation( get; )
SkillName DefSkill( get; )
WeaponType DefType( get; )
virtual void Deserialize( GenericReader reader )
virtual void OnDoubleClick( Mobile from )
virtual void OnHit( Mobile attacker, Mobile defender, double damageBonus )
virtual void Serialize( GenericWriter writer )