Tournament
(ctor) Tournament()
(ctor) Tournament( GenericReader reader )
ArrayList Arenas( get; set; )
TournamentStage CurrentStage( get; )
EventController EventController( get; set; )
GroupingType GroupType( get; set; )
bool IsNotoRestricted( get; )
int LevelRequirement( get; set; )
ArrayList Participants( get; set; )
int ParticipantsPerMatch( get; set; )
int PlayersPerParticipant( get; set; )
TournyPyramid Pyramid( get; set; )
Ruleset Ruleset( get; set; )
TimeSpan SignupPeriod( get; set; )
DateTime SignupStart( get; set; )
TournamentStage Stage( get; set; )
TimeSpan SuddenDeath( get; set; )
int SuddenDeathRounds( get; set; )
TieType TieType( get; set; )
TournyType TournyType( get; set; )
ArrayList Undefeated( get; set; )
void Alert( string[] alerts )
void Alert( Arena arena, string[] alerts )
void Alert_Callback( object state )
int ComputeCashAward()
void GiveAwards()
void GiveAwards( ArrayList players, TrophyRank rank, int cash )
void HandleTie( Arena arena, TournyMatch match, ArrayList remaining )
void HandleWon( Arena arena, TournyMatch match, TournyParticipant winner )
bool HasParticipant( Mobile mob )
void OnEliminated( DuelPlayer player )
void Serialize( GenericWriter writer )
void Slice()