Arena : IComparable
(static) List<Arena> Arenas( get; )
(static) Arena FindArena()
(static) Arena FindArena( List<Mobile> players )
(ctor) Arena()
(ctor) Arena( GenericReader reader )
bool Active( get; set; )
Mobile Announcer( get; set; )
Rectangle2D Bounds( get; set; )
Map Facet( get; set; )
bool ForceEvict( get; set; )
Point3D GateIn( get; set; )
Point3D GateOut( get; set; )
bool IsGuarded( get; set; )
bool IsOccupied( get; )
LadderController Ladder( get; set; )
string Name( get; set; )
Point3D Outside( get; set; )
List<Mobile> Players( get; )
ArenaStartPoints Points( get; set; )
int Spectators( get; )
Item Teleporter( get; set; )
TournamentController Tournament( get; set; )
Point3D Wall( get; set; )
Rectangle2D Zone( get; set; )
Ladder AcquireLadder()
void AttachToTournament_Sandbox()
virtual int CompareTo( object obj )
void Delete()
void Evict()
Point3D GetBaseStartPoint( int index )
void MoveInside( DuelPlayer[] players, int index )
void Serialize( GenericWriter writer )
virtual string ToString()