Arena : IComparable
      (static) List<Arena> Arenas( get; )
      (static) Arena FindArena()
      (static) Arena FindArena( List<Mobile> players )
      (ctor) Arena()
      (ctor) Arena( GenericReader reader )
      bool Active( get; set; )
      Mobile Announcer( get; set; )
      Rectangle2D Bounds( get; set; )
      Map Facet( get; set; )
      bool ForceEvict( get; set; )
      Point3D GateIn( get; set; )
      Point3D GateOut( get; set; )
      bool IsGuarded( get; set; )
      bool IsOccupied( get; )
      LadderController Ladder( get; set; )
      string Name( get; set; )
      Point3D Outside( get; set; )
      List<Mobile> Players( get; )
      ArenaStartPoints Points( get; set; )
      int Spectators( get; )
      Item Teleporter( get; set; )
      TournamentController Tournament( get; set; )
      Point3D Wall( get; set; )
      Rectangle2D Zone( get; set; )
      Ladder AcquireLadder()
      void AttachToTournament_Sandbox()
      virtual int CompareTo( object obj )
      void Delete()
      void Evict()
      Point3D GetBaseStartPoint( int index )
      void MoveInside( DuelPlayer[] players, int index )
      void Serialize( GenericWriter writer )
      virtual string ToString()