MLQuestSystem
(static) Dictionary<PlayerMobile,MLQuestContext> Contexts( get; )
(static) bool Enabled( get; )
(static) Dictionary<Type,List`1> QuestGivers( get; )
(static) Dictionary<Type,MLQuest> Quests( get; )
(static) bool CanMarkQuestItem( PlayerMobile pm, Item item, Type type )
(static) void EventSink_QuestGumpRequest( QuestGumpRequestArgs args )
(static) MLQuest FindQuest( Type questType )
(static) bool FindQuest( IQuestGiver quester, PlayerMobile pm, MLQuestContext context, out MLQuest quest, out MLQuestInstance entry )
(static) List<MLQuest> FindQuestList( Type questerType )
(static) MLQuestContext GetContext( PlayerMobile pm )
(static) MLQuestContext GetOrCreateContext( PlayerMobile pm )
(static) void HandleDeath( PlayerMobile pm )
(static) void HandleDeletion( PlayerMobile pm )
(static) void HandleDeletion( IQuestGiver quester )
(static) MLQuestInstance HandleDelivery( PlayerMobile pm, IQuestGiver quester, Type questerType )
(static) void HandleKill( PlayerMobile pm, Mobile mob )
(static) void HandleSkillGain( PlayerMobile pm, SkillName skill )
(static) void Initialize()
(static) void InvalidQuestItems_OnCommand( CommandEventArgs e )
(static) bool MarkQuestItem( PlayerMobile pm, Item item )
(static) void MLQuestsInfo_OnCommand( CommandEventArgs e )
(static) void OnDoubleClick( IQuestGiver quester, PlayerMobile pm )
(static) void OnMarkQuestItem( PlayerMobile pm, Item item, Type type )
(static) MLQuest RandomStarterQuest( IQuestGiver quester, PlayerMobile pm, MLQuestContext context )
(static) MLQuest ReadQuestRef( GenericReader reader )
(static) void Register( Type type, MLQuest quest )
(static) void Register( MLQuest quest, Type[] questerTypes )
(static) void RegisterQuestGiver( MLQuest quest, Type questerType )
(static) void SaveAllQuests_OnCommand( CommandEventArgs e )
(static) void SaveQuest_OnCommand( CommandEventArgs e )
(static) void Tell( IQuestGiver quester, PlayerMobile pm, int cliloc )
(static) void Tell( IQuestGiver quester, PlayerMobile pm, string message )
(static) void Tell( IQuestGiver quester, PlayerMobile pm, int cliloc, string args )
(static) void TellDef( IQuestGiver quester, PlayerMobile pm, TextDefinition def )
(static) void TurnToFace( IQuestGiver quester, Mobile mob )
(static) void WriteQuestRef( GenericWriter writer, MLQuest quest )