MLQuestSystem
      (static) Dictionary<PlayerMobile,MLQuestContext> Contexts( get; )
      (static) bool Enabled( get; )
      (static) Dictionary<Type,List`1> QuestGivers( get; )
      (static) Dictionary<Type,MLQuest> Quests( get; )
      (static) bool CanMarkQuestItem( PlayerMobile pm, Item item, Type type )
      (static) void EventSink_QuestGumpRequest( QuestGumpRequestArgs args )
      (static) MLQuest FindQuest( Type questType )
      (static) bool FindQuest( IQuestGiver quester, PlayerMobile pm, MLQuestContext context, out MLQuest quest, out MLQuestInstance entry )
      (static) List<MLQuest> FindQuestList( Type questerType )
      (static) MLQuestContext GetContext( PlayerMobile pm )
      (static) MLQuestContext GetOrCreateContext( PlayerMobile pm )
      (static) void HandleDeath( PlayerMobile pm )
      (static) void HandleDeletion( PlayerMobile pm )
      (static) void HandleDeletion( IQuestGiver quester )
      (static) MLQuestInstance HandleDelivery( PlayerMobile pm, IQuestGiver quester, Type questerType )
      (static) void HandleKill( PlayerMobile pm, Mobile mob )
      (static) void HandleSkillGain( PlayerMobile pm, SkillName skill )
      (static) void Initialize()
      (static) void InvalidQuestItems_OnCommand( CommandEventArgs e )
      (static) bool MarkQuestItem( PlayerMobile pm, Item item )
      (static) void MLQuestsInfo_OnCommand( CommandEventArgs e )
      (static) void OnDoubleClick( IQuestGiver quester, PlayerMobile pm )
      (static) void OnMarkQuestItem( PlayerMobile pm, Item item, Type type )
      (static) MLQuest RandomStarterQuest( IQuestGiver quester, PlayerMobile pm, MLQuestContext context )
      (static) MLQuest ReadQuestRef( GenericReader reader )
      (static) void Register( Type type, MLQuest quest )
      (static) void Register( MLQuest quest, Type[] questerTypes )
      (static) void RegisterQuestGiver( MLQuest quest, Type questerType )
      (static) void SaveAllQuests_OnCommand( CommandEventArgs e )
      (static) void SaveQuest_OnCommand( CommandEventArgs e )
      (static) void Tell( IQuestGiver quester, PlayerMobile pm, int cliloc )
      (static) void Tell( IQuestGiver quester, PlayerMobile pm, string message )
      (static) void Tell( IQuestGiver quester, PlayerMobile pm, int cliloc, string args )
      (static) void TellDef( IQuestGiver quester, PlayerMobile pm, TextDefinition def )
      (static) void TurnToFace( IQuestGiver quester, Mobile mob )
      (static) void WriteQuestRef( GenericWriter writer, MLQuest quest )