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MLQuestContext

Nested Types: MLDoneQuestInfo

(ctor) MLQuestContext( PlayerMobile owner )
(ctor) MLQuestContext( GenericReader reader, int version )
bool BedlamAccess( get; set; )
List<MLQuest> ChainOffers( get; )
bool IsFull( get; )
PlayerMobile Owner( get; )
List<MLQuestInstance> QuestInstances( get; )
bool Spellweaving( get; set; )
bool SummonFey( get; set; )
bool SummonFiend( get; set; )
MLQuestInstance FindInstance( Type questType )
MLQuestInstance FindInstance( MLQuest quest )
bool GetFlag( MLQuestFlag flag )
void HandleDeath()
void HandleDeletion()
bool HasDoneQuest( MLQuest quest )
bool HasDoneQuest( Type questType )
bool HasDoneQuest( MLQuest quest, out DateTime nextAvailable )
bool IsDoingQuest( MLQuest quest )
bool IsDoingQuest( Type questType )
void RemoveDoneQuest( MLQuest quest )
void Serialize( GenericWriter writer )
void SetDoneQuest( MLQuest quest )
void SetDoneQuest( MLQuest quest, DateTime nextAvailable )
void SetFlag( MLQuestFlag flag, bool value )