(ctor) BaseVendor( Serial serial )
(ctor) BaseVendor( string title )
bool BardImmune( get; )
Container BuyPack( get; )
bool CanTeach( get; )
bool IsActiveBuyer( get; )
bool IsActiveSeller( get; )
bool IsActiveVendor( get; )
bool IsInvulnerable( get; )
bool IsTokunoVendor( get; )
DateTime LastRestock( get; set; )
DateTime NextTrickOrTreat( get; set; )
NpcGuild NpcGuild( get; )
bool PlayerRangeSensitive( get; )
TimeSpan RestockDelay( get; )
List<SBInfo> SBInfos( get; )
VendorShoeType ShoeType( get; )
bool ShowFameTitle( get; )
virtual void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
virtual void CapitalizeTitle()
virtual bool CheckGargoyle()
virtual void CheckMorph()
virtual bool CheckNecromancer()
virtual bool CheckTokuno()
virtual bool CheckVendorAccess( Mobile from )
virtual Item CreateBulkOrder( Mobile from, bool fromContextMenu )
virtual void Deserialize( GenericReader reader )
virtual IBuyItemInfo[] GetBuyInfo()
virtual bool GetGender()
virtual int GetHairHue()
virtual TimeSpan GetNextBulkOrder( Mobile from )
virtual int GetPriceScalar()
virtual int GetRandomHue()
virtual int GetRandomNecromancerHue()
virtual IShopSellInfo[] GetSellInfo()
virtual int GetShoeHue()
virtual void InitBody()
virtual void InitOutfit()
virtual void InitSBInfo()
virtual bool IsValidBulkOrder( Item item )
void LoadSBInfo()
GenericBuyInfo LookupDisplayObject( object obj )
virtual void OnAfterSpawn()
virtual bool OnBuyItems( Mobile buyer, List<BuyItemResponse> list )
virtual bool OnDragDrop( Mobile from, Item dropped )
virtual void OnMapChange( Map oldMap )
virtual bool OnSellItems( Mobile seller, List<SellItemResponse> list )
virtual void OnSuccessfulBulkOrderReceive( Mobile from )
void ProcessSinglePurchase( BuyItemResponse buy, IBuyItemInfo bii, List<BuyItemResponse> validBuy, ref int controlSlots, ref bool fullPurchase, ref int totalCost )
void ProcessValidPurchase( int amount, IBuyItemInfo bii, Mobile buyer, Container cont )
virtual void Restock()
virtual void SendPacksTo( Mobile from )
virtual void Serialize( GenericWriter writer )
virtual bool SupportsBulkOrders( Mobile from )
virtual void TurnToGargoyle()
virtual void TurnToNecromancer()
virtual void TurnToTokuno()
void UpdateBuyInfo()
virtual void VendorBuy( Mobile from )
virtual void VendorSell( Mobile from )