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SafeZone : GuardedRegion, IComparable

(ctor) SafeZone( Rectangle2D area, Point3D goloc, Map map, bool isGuarded )
virtual bool AllowHousing( Mobile from, Point3D p )
virtual bool CanUseStuckMenu( Mobile m )
virtual void OnEnter( Mobile m )
virtual void OnExit( Mobile m )
virtual bool OnMoveInto( Mobile m, Direction d, Point3D newLocation, Point3D oldLocation )