Loot
      (static) Type[] AosClothingTypes( get; )
      (static) Type[] AosHatTypes( get; )
      (static) Type[] AosRangedWeaponTypes( get; )
      (static) Type[] AosShieldTypes( get; )
      (static) Type[] AosWeaponTypes( get; )
      (static) Type[] ArcanistScrollTypes( get; )
      (static) Type[] ArmorTypes( get; )
      (static) Type[] ClothingTypes( get; )
      (static) Type[] GemTypes( get; )
      (static) Type[] GrimmochJournalTypes( get; )
      (static) Type[] HatTypes( get; )
      (static) Type[] InstrumentTypes( get; )
      (static) Type[] JewelryTypes( get; )
      (static) Type[] LibraryBookTypes( get; )
      (static) Type[] LysanderNotebookTypes( get; )
      (static) Type[] MLArmorTypes( get; )
      (static) Type[] MLClothingTypes( get; )
      (static) Type[] MLRangedWeaponTypes( get; )
      (static) Type[] MLWeaponTypes( get; )
      (static) Type[] NecromancyScrollTypes( get; )
      (static) Type[] NecroRegTypes( get; )
      (static) Type[] NewWandTypes( get; )
      (static) Type[] OldWandTypes( get; )
      (static) Type[] PaladinScrollTypes( get; )
      (static) Type[] PotionTypes( get; )
      (static) Type[] RangedWeaponTypes( get; )
      (static) Type[] RegTypes( get; )
      (static) Type[] RegularScrollTypes( get; )
      (static) Type[] SEArmorTypes( get; )
      (static) Type[] SEClothingTypes( get; )
      (static) Type[] SEHatTypes( get; )
      (static) Type[] SEInstrumentTypes( get; )
      (static) Type[] SENecromancyScrollTypes( get; )
      (static) Type[] SERangedWeaponTypes( get; )
      (static) Type[] SEWeaponTypes( get; )
      (static) Type[] ShieldTypes( get; )
      (static) Type[] StatueTypes( get; )
      (static) Type[] TavarasJournalTypes( get; )
      (static) Type[] WandTypes( get; )
      (static) Type[] WeaponTypes( get; )
      (static) Item ChestOfHeirloomsContains()
      (static) Item Construct( Type[] types )
      (static) Item Construct( Type type )
      (static) Item Construct( Type[][] types )
      (static) Item Construct( Type[] types, int index )
      (static) BaseArmor RandomArmor()
      (static) BaseArmor RandomArmor( bool inTokuno, bool isMondain )
      (static) Item RandomArmorOrHat()
      (static) Item RandomArmorOrHat( bool inTokuno, bool isMondain )
      (static) BaseArmor RandomArmorOrShield()
      (static) BaseArmor RandomArmorOrShield( bool inTokuno, bool isMondain )
      (static) Item RandomArmorOrShieldOrJewelry()
      (static) Item RandomArmorOrShieldOrJewelry( bool inTokuno, bool isMondain )
      (static) Item RandomArmorOrShieldOrWeapon()
      (static) Item RandomArmorOrShieldOrWeapon( bool inTokuno, bool isMondain )
      (static) Item RandomArmorOrShieldOrWeaponOrJewelry()
      (static) Item RandomArmorOrShieldOrWeaponOrJewelry( bool inTokuno, bool isMondain )
      (static) BaseClothing RandomClothing()
      (static) BaseClothing RandomClothing( bool inTokuno, bool isMondain )
      (static) Item RandomGem()
      (static) BaseBook RandomGrimmochJournal()
      (static) BaseHat RandomHat()
      (static) BaseHat RandomHat( bool inTokuno )
      (static) BaseInstrument RandomInstrument()
      (static) BaseJewel RandomJewelry()
      (static) BaseBook RandomLibraryBook()
      (static) BaseBook RandomLysanderNotebook()
      (static) Item RandomNecromancyReagent()
      (static) Item RandomPossibleReagent()
      (static) Item RandomPotion()
      (static) BaseWeapon RandomRangedWeapon()
      (static) BaseWeapon RandomRangedWeapon( bool inTokuno, bool isMondain )
      (static) Item RandomReagent()
      (static) SpellScroll RandomScroll( int minIndex, int maxIndex, SpellbookType type )
      (static) BaseShield RandomShield()
      (static) Item RandomStatue()
      (static) BaseTalisman RandomTalisman()
      (static) BaseBook RandomTavarasJournal()
      (static) BaseWand RandomWand()
      (static) BaseWeapon RandomWeapon()
      (static) BaseWeapon RandomWeapon( bool inTokuno, bool isMondain )
      (static) Item RandomWeaponOrJewelry()
      (static) Item RandomWeaponOrJewelry( bool inTokuno, bool isMondain )
      (ctor) Loot()