Back to Server.Items

BaseShield : BaseArmor, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IScissorable, IFactionItem, ICraftable, IWearableDurability, IDurability

Derived Types: BronzeShield, Buckler, ChaosShield, DupresShield, HeaterShield, MetalKiteShield, MetalShield, OrderShield, WoodenKiteShield, WoodenShield

(ctor) BaseShield( Serial serial )
(ctor) BaseShield( int itemID )
double ArmorRating( get; )
ArmorMaterialType MaterialType( get; )
virtual void Deserialize( GenericReader reader )
virtual int OnHit( BaseWeapon weapon, int damage )
virtual void Serialize( GenericWriter writer )