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Victoria : BaseQuester, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver, IVendor

(ctor) Victoria()
(ctor) Victoria( Serial serial )
SummoningAltar Altar( get; )
bool ClickTitle( get; )
bool DisallowAllMoves( get; )
bool IsActiveVendor( get; )
int TalkNumber( get; )
virtual bool CanTalkTo( PlayerMobile to )
virtual void Deserialize( GenericReader reader )
virtual void InitBody()
virtual void InitOutfit()
virtual void InitSBInfo()
virtual bool OnDragDrop( Mobile from, Item dropped )
virtual void OnTalk( PlayerMobile player, bool contextMenu )
virtual void Serialize( GenericWriter writer )