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TreasureChestLevel2 : LockableContainer, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ITelekinesisable, ILockable, ILockpickable, ICraftable, IShipwreckedItem

(ctor) TreasureChestLevel2()
(ctor) TreasureChestLevel2( Serial serial )
Rectangle2D Bounds( get; )
bool Decays( get; )
TimeSpan DecayTime( get; )
int DefaultDropSound( get; )
int DefaultGumpID( get; )
bool IsDecoContainer( get; )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )
void SetChestAppearance()