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ILockpickable :
IPoint2D
Derived Types:
BaseTreasureChest
,
ChestOfHeirlooms
,
DaemonBloodChest
,
EminosKatanaChest
,
FillableBarrel
,
FillableContainer
,
FillableLargeCrate
,
FillableMetalBox
,
FillableMetalChest
,
FillableMetalGoldenChest
,
FillableSmallCrate
,
FillableWoodenBox
,
FillableWoodenChest
,
FinishedWoodenChest
,
GildedWoodenChest
,
HaochisTreasureChest
,
KronusScrollBox
,
LargeCrate
,
LibraryBookcase
,
LockableBarrel
,
LockableContainer
,
MarkContainer
,
MediumCrate
,
MetalBox
,
MetalChest
,
MetalGoldenChest
,
MetalGoldenPuzzleChest
,
MetalGoldenTreasureChest
,
MetalTreasureChest
,
OrnateWoodenChest
,
ParagonChest
,
PlainWoodenChest
,
PuzzleChest
,
RewardStrongbox
,
SmallCrate
,
StrongBoxPuzzle
,
TreasureChestLevel1
,
TreasureChestLevel2
,
TreasureChestLevel3
,
TreasureChestLevel4
,
TreasureMapChest
,
WoodenBox
,
WoodenChest
,
WoodenFootLocker
,
WoodenTreasureChest
bool
Locked(
get
;
set
; )
int
LockLevel(
get
;
set
; )
int
MaxLockLevel(
get
;
set
; )
Mobile
Picker(
get
;
set
; )
int
RequiredSkill(
get
;
set
; )
virtual
void
LockPick(
Mobile
from )