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SpecialFishingNet : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

Derived Types: AquariumFishNet, FabledFishingNet

(static) bool FullValidation( Map map, int x, int y )
(static) bool ValidateDeepWater( Map map, int x, int y )
(static) bool ValidateUndeepWater( Map map, object obj, ref int z )
(ctor) SpecialFishingNet()
(ctor) SpecialFishingNet( Serial serial )
bool InUse( get; set; )
int LabelNumber( get; )
bool RequireDeepWater( get; )
virtual void AddNetProperties( ObjectPropertyList list )
virtual void Deserialize( GenericReader reader )
void DoEffect( object state )
virtual void FinishEffect( Point3D p, Map map, Mobile from )
virtual void GetProperties( ObjectPropertyList list )
virtual int GetSpawnCount()
virtual void OnDoubleClick( Mobile from )
void OnTarget( Mobile from, object obj )
virtual void Serialize( GenericWriter writer )
void Spawn( Point3D p, Map map, BaseCreature spawn )