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SpawnMobile :
SpawnType
(
static
)
SpawnMobile
Get( Type type )
(
ctor
) SpawnMobile( Type type )
int
Height(
get
; )
bool
Land(
get
; )
bool
Water(
get
; )
virtual
ISpawnable
Construct(
SpawnEntry
entry,
Point3D
loc,
Map
map )
virtual
Mobile
CreateMobile()
virtual
void
Init()