(ctor) SpawnType( Type type )
      int Height( get; )
      bool Land( get; )
      Type Type( get; )
      bool Water( get; )
      virtual bool CanSpawn( Type[] types )
      virtual ISpawnable Construct( SpawnEntry entry, Point3D loc, Map map )
      void EnsureInit()
      virtual void Init()
      virtual ISpawnable Spawn( SpawnEntry entry )