(ctor) SpawnType( Type type )
int Height( get; )
bool Land( get; )
Type Type( get; )
bool Water( get; )
virtual bool CanSpawn( Type[] types )
virtual ISpawnable Construct( SpawnEntry entry, Point3D loc, Map map )
void EnsureInit()
virtual void Init()
virtual ISpawnable Spawn( SpawnEntry entry )