(ctor) Shadowjump( Mobile caster, Item scroll )
bool BlockedByAnimalForm( get; )
TimeSpan CastDelayBase( get; )
int RequiredMana( get; )
double RequiredSkill( get; )
virtual bool CheckCast()
virtual bool CheckDisturb( DisturbType type, bool firstCircle, bool resistable )
virtual void OnCast()
void Target( IPoint3D p )