(ctor) Shadowjump( Mobile caster, Item scroll )
      bool BlockedByAnimalForm( get; )
      TimeSpan CastDelayBase( get; )
      int RequiredMana( get; )
      double RequiredSkill( get; )
      virtual bool CheckCast()
      virtual bool CheckDisturb( DisturbType type, bool firstCircle, bool resistable )
      virtual void OnCast()
      void Target( IPoint3D p )