(static) bool CheckExpansion( Mobile from )
(ctor) NinjaSpell( Mobile caster, Item scroll, SpellInfo info )
bool BlocksMovement( get; )
int CastRecoveryBase( get; )
SkillName CastSkill( get; )
bool ClearHandsOnCast( get; )
SkillName DamageSkill( get; )
int RequiredMana( get; )
double RequiredSkill( get; )
bool RevealOnCast( get; )
bool ShowHandMovement( get; )
virtual bool CheckCast()
virtual bool CheckFizzle()
virtual void GetCastSkills( out double min, out double max )
virtual int GetMana()