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Seed : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

Nested Types: InternalTarget

(static) Seed RandomBonsaiSeed()
(static) Seed RandomBonsaiSeed( double increaseRatio )
(static) Seed RandomPeculiarSeed( int group )
(ctor) Seed()
(ctor) Seed( Serial serial )
(ctor) Seed( PlantType plantType, PlantHue plantHue, bool showType )
bool ForceShowProperties( get; )
int LabelNumber( get; )
PlantHue PlantHue( get; set; )
PlantType PlantType( get; set; )
bool ShowType( get; set; )
virtual void AddNameProperty( ObjectPropertyList list )
virtual void Deserialize( GenericReader reader )
int GetLabel( out string args )
virtual void OnAfterDuped( Item newItem )
virtual void OnDoubleClick( Mobile from )
virtual void OnSingleClick( Mobile from )
virtual void Serialize( GenericWriter writer )
virtual bool StackWith( Mobile from, Item dropped, bool playSound )