(ctor) QuestItem( int itemID )
(ctor) QuestItem( Serial serial )
bool Accepted( get; )
virtual bool CanDrop( PlayerMobile pm )
virtual void Deserialize( GenericReader reader )
virtual bool DropToItem( Mobile from, Item target, Point3D p )
virtual bool DropToMobile( Mobile from, Mobile target, Point3D p )
virtual bool DropToWorld( Mobile from, Point3D p )
virtual DeathMoveResult OnParentDeath( Mobile parent )
virtual void Serialize( GenericWriter writer )