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LeatherNinjaBelt : BaseWaist, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IDurability, INinjaWeapon, IUsesRemaining

(ctor) LeatherNinjaBelt()
(ctor) LeatherNinjaBelt( Serial serial )
Type AmmoType( get; )
CraftResource DefaultResource( get; )
int EmptyWeaponMessage( get; )
int FullWeaponMessage( get; )
int NoFreeHandMessage( get; )
Poison Poison( get; set; )
int PoisonCharges( get; set; )
int RecentlyUsedMessage( get; )
bool ShowUsesRemaining( get; set; )
int UsesRemaining( get; set; )
int WeaponDamage( get; )
int WeaponMaxRange( get; )
int WeaponMinRange( get; )
int WrongAmmoMessage( get; )
virtual void AttackAnimation( Mobile from, Mobile to )
virtual void Deserialize( GenericReader reader )
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual void GetProperties( ObjectPropertyList list )
virtual void OnDoubleClick( Mobile from )
virtual bool OnEquip( Mobile from )
virtual void Serialize( GenericWriter writer )