Type AmmoType( get; )
int EmptyWeaponMessage( get; )
int FullWeaponMessage( get; )
int NoFreeHandMessage( get; )
Poison Poison( get; set; )
int PoisonCharges( get; set; )
int RecentlyUsedMessage( get; )
int WeaponDamage( get; )
int WeaponMaxRange( get; )
int WeaponMinRange( get; )
int WrongAmmoMessage( get; )
virtual void AttackAnimation( Mobile from, Mobile to )