HalloweenHauntings
      (static) Dictionary<PlayerMobile,ZombieSkeleton> ReAnimated( get; set; )
      (static) void Clear_Callback()
      (static) void EventSink_PlayerDeath( PlayerDeathEventArgs e )
      (static) Point3D GetRandomPointInRect( Rectangle2D rect, Map map )
      (static) void Initialize()
      (static) void Timer_Callback()
      (ctor) HalloweenHauntings()