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HalloweenHauntings

(static) Dictionary<PlayerMobile,ZombieSkeleton> ReAnimated( get; set; )
(static) void Clear_Callback()
(static) void EventSink_PlayerDeath( PlayerDeathEventArgs e )
(static) Point3D GetRandomPointInRect( Rectangle2D rect, Map map )
(static) void Initialize()
(static) void Timer_Callback()
(ctor) HalloweenHauntings()