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ZombieSkeleton : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver

(ctor) ZombieSkeleton()
(ctor) ZombieSkeleton( Serial serial )
(ctor) ZombieSkeleton( PlayerMobile player )
bool BleedImmune( get; )
Poison PoisonImmune( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void OnDelete()
virtual void Serialize( GenericWriter writer )