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GainSkillObjective : BaseObjective

(ctor) GainSkillObjective()
(ctor) GainSkillObjective( SkillName skill, int thresholdFixed )
(ctor) GainSkillObjective( SkillName skill, int thresholdFixed, bool useReal, bool accelerate )
bool Accelerate( get; set; )
SkillName Skill( get; set; )
int ThresholdFixed( get; set; )
bool UseReal( get; set; )
virtual bool CanOffer( IQuestGiver quester, PlayerMobile pm, bool message )
virtual BaseObjectiveInstance CreateInstance( MLQuestInstance instance )
bool GetFlag( GainSkillObjectiveFlags flag )
void SetFlag( GainSkillObjectiveFlags flag, bool value )
virtual void WriteToGump( Gump g, ref int y )