(static) bool FillHunger( Mobile from, int fillFactor )
(ctor) Food( Serial serial )
(ctor) Food( int itemID )
(ctor) Food( int amount, int itemID )
int FillFactor( get; set; )
Poison Poison( get; set; )
Mobile Poisoner( get; set; )
virtual bool CheckHunger( Mobile from )
virtual void Deserialize( GenericReader reader )
virtual bool Eat( Mobile from )
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )