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EffectItem : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

Nested Types: FreeTimer

(static) EffectItem Create( Point3D p, Map map, TimeSpan duration )
(ctor) EffectItem()
(ctor) EffectItem( Serial serial )
bool Decays( get; )
void BeginFree( TimeSpan duration )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )