(static) Mobile GetBloodOath( Mobile m )
      (static) bool RemoveCurse( Mobile m )
      (ctor) BloodOathSpell( Mobile caster, Item scroll )
      TimeSpan CastDelayBase( get; )
      int RequiredMana( get; )
      double RequiredSkill( get; )
      virtual void OnCast()
      void Target( Mobile m )