(static) void ReleaseHealLock( object state )
(ctor) BaseHealPotion( Serial serial )
(ctor) BaseHealPotion( PotionEffect effect )
double Delay( get; )
int MaxHeal( get; )
int MinHeal( get; )
virtual void Deserialize( GenericReader reader )
void DoHeal( Mobile from )
virtual void Drink( Mobile from )
virtual void Serialize( GenericWriter writer )