(static) bool CheckHouse( Mobile from, Point3D p, Map map, int height, ref BaseHouse house )
(static) bool IsWall( int x, int y, int z, Map map )
(ctor) BaseAddon()
(ctor) BaseAddon( Serial serial )
List<AddonComponent> Components( get; )
BaseAddonDeed Deed( get; )
int Hue( get; set; )
CraftResource Resource( get; set; )
bool RetainDeedHue( get; )
Item Server.Items.IAddon.Deed( get; )
bool ShareHue( get; )
void AddComponent( AddonComponent c, int x, int y, int z )
virtual bool CouldFit( IPoint3D p, Map map )
virtual AddonFitResult CouldFit( IPoint3D p, Map map, Mobile from, ref BaseHouse house )
virtual void Deserialize( GenericReader reader )
virtual void OnAfterDelete()
virtual void OnChop( Mobile from )
virtual void OnComponentLoaded( AddonComponent c )
virtual void OnComponentUsed( AddonComponent c, Mobile from )
virtual void OnLocationChange( Point3D oldLoc )
virtual void OnMapChange()
virtual void Serialize( GenericWriter writer )