(static) bool IsAllyTo( Mobile from, Mobile to )
      (static) bool IsInnocentTo( Mobile from, Mobile to )
      (ctor) ArchCureSpell( Mobile caster, Item scroll )
      TimeSpan CastDelayBase( get; )
      SpellCircle Circle( get; )
      bool AreaCanTarget( Mobile target, bool feluccaRules )
      bool IsAggressed( Mobile m )
      bool IsAggressor( Mobile m )
      virtual void OnCast()
      void Target( IPoint3D p )