Back to Server.Items

Aquarium : BaseAddonContainer, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IChopable, IAddon

Nested Types: CancelVacationMode, CollectRewardEntry, ExamineEntry, GMAddFood, GMAddWater, GMFill, GMForceEvaluate, GMOpen, ViewEventEntry

(static) int[] FishHues( get; )
(static) bool Accepts( Item item )
(static) FishBowl GetEmptyBowl( Mobile from )
(ctor) Aquarium( Serial serial )
(ctor) Aquarium( int itemID )
int DeadCreatures( get; )
BaseAddonContainerDeed Deed( get; )
double DefaultWeight( get; )
List<Int32> Events( get; )
AquariumState Food( get; set; )
bool IsFull( get; )
int LiveCreatures( get; )
int MaxLiveCreatures( get; )
bool OptimalState( get; )
bool RewardAvailable( get; set; )
int VacationLeft( get; set; )
AquariumState Water( get; set; )
virtual bool AddDecoration( Item item )
virtual bool AddDecoration( Mobile from, Item item )
virtual bool AddFish( BaseFish fish )
virtual bool AddFish( Mobile from, BaseFish fish )
virtual void AddNameProperties( ObjectPropertyList list )
virtual bool CheckItemUse( Mobile from, Item item )
virtual bool CheckLift( Mobile from, Item item, ref LRReason reject )
virtual void Deserialize( GenericReader reader )
virtual void DropItemsToGround()
virtual void Evaluate()
virtual void ExamineAquarium( Mobile from )
int FoodNumber()
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual void GiveReward( Mobile to )
virtual bool HasAccess( Mobile from )
virtual void KillFish( int amount )
virtual void OnDelete()
virtual void OnDoubleClick( Mobile from )
virtual bool OnDragDrop( Mobile from, Item dropped )
virtual void OnSingleClick( Mobile from )
void RecountLiveCreatures()
virtual bool RemoveItem( Mobile from, int at )
virtual void Serialize( GenericWriter writer )
virtual void UpdateFoodState()
virtual void UpdateWaterState()
void Validate()
int WaterNumber()