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Trophy : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) Trophy( Serial serial )
(ctor) Trophy( string title, TrophyRank rank )
DateTime Date( get; )
Mobile Owner( get; set; )
TrophyRank Rank( get; set; )
string Title( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void OnAdded( IEntity parent )
virtual void OnSingleClick( Mobile from )
virtual void Serialize( GenericWriter writer )
void UpdateStyle()