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ToggleItem : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

Nested Types: ToggleCommand

(static) void Initialize()
(ctor) ToggleItem( Serial serial )
(ctor) ToggleItem( int inactiveItemID, int activeItemID )
(ctor) ToggleItem( int inactiveItemID, int activeItemID, bool playersCanToggle )
int ActiveItemID( get; set; )
int InactiveItemID( get; set; )
bool PlayersCanToggle( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )
void Toggle()